Monday, 30 January 2012

Final Piece advise

Final Piece

-Must be at least 6 images, maximum of around 10-12 images.

-Ensure your images are varied. Don’t include copies of a final image.

For example two images from a project but, only one will be used,as with one image, your point is made. To include the other would be repeating yourself.

-Annotate them (this may be in test shots), Present them (last page),
 Hand them in on the hard drive

-25% of grade so don’t rush them, or leave them under developed. 

Alter Ego:Avatars and their creators, by Robbie Copper

Robbie Copper has taken a series of portraits to accompany a book release entitled Alter Ego:Avatars and their creators. 
The book takes a look at the virtual computer gaming world that is increasing in popularity and quite strangely value. What does this very notion state about 
the society we live in? As soon as the option of some sort or escapism is made
available to the consumer, it booms. Be that television, film or computer games the consumer seems to love to be taken away from real life and placed into their own non consequential and often voyeuristic environment. 
So is this "next step" to virtual reality a good thing? Or is it a step to 
virtual reality junkies? which surely is inevitable if the technology advances 
enough. The thought of the Matrix is often thought of as far fetched, This body of work helps discuss and propose the prospects that the robot aliens in the Matrix may be far fetched but are simply not needed, we will put ourselves in that 
"Plato's Cave" environment voluntarily.

Below is a very interesting read giving details of the information 
the book discusses.

Over 10 million players worldwide? Virtual co-branding deals with Coca Cola China, and annual revenues in excess of $1 billion a year — in real money! Real sweat shops in East Asia with hundreds of paid gamers earning points and skills and cyber possessions to sell (for real money) to less agile or impatient players. Real world real estate investors switching to cyberspace because the real estate market is more lucrative online?!! These are not all antisocial geek nerds; many of these are people are finding purpose, meaning, and livelihoods in completely fabricated worlds.

The true insight and understanding comes from the 62 profiles of the gamers themselves. As the publisher, Chris Boot, says, “Alter Ego explores the personal and social identities being shaped in the metaverse at the beginning of the 21st century. Portraits of online gamers and virtual-world participants from America, Asia and Europe are paired with images of their avatars, with profiles of real-world and virtual characters. This book is both an entertainment and a serious look at a phenomenon that is shaping the future of human interaction.”

Monday, 23 January 2012

Final Help Sheet/Check list

A01 Research/Analysing and Evaluating

In Genre Overview you have to write a detailed description of the conventions/common aims of the genre.
Then prove you can identify those conventions in the images you have stuck in. Once you have done this discuss how those conventions contribute to the concept of the image. Try and make sure you have the photographers name and body of work title.

In Photographer Analysis ensure you have the photographers name and body of work name in the title at the top of the page.
Discuss the meaning behind the work, why did it take place? To show or discuss what? Ensure you research! (this should not be purely guess work)
Identify genre conventions in the images you have chosen and discuss how that particular image gives clues or portrays the concept of the whole body of work.
Choose one image to speculate/identify the camera tech, vantage point, composition/TABLES and camera angles/shots. (Analysis of Photographic Techniques)

In Construction Techniques you need to write up how I.S.O, Aperture and Shutter Speed can effect a image and when photographers may wish to use these certain settings. Also Justify why you might use certain camera angles or shot types.

A02 Creative Making/Exploring techniques

Take appropriate images to show how I.S.O, Aperture and Shutter Speed  can change and effect an image. Do the same for angles/shot types. For extra marks take your own images for composition and lighting. Remember these are marked be creative take attractive and creative images. 

For genre photos, go out and explore, try your hand at the genre. Once completed and stuck in the SketchBook, explain how you have applied the genre conventions to your own images and discuss briefly what is the concept/meaning of the images you have taken. Like all your own images reflect on camera tech and composition. (4-6 images is enough)

Post Production techniques. Ensure you have experimented with the various post production techniques and reflected on how you created the piece and the success or failure of the process. Also speculate on how you might use this technique in the future, bring in to your own project.

A03 Specialising

Seperate from creative making and research with a Specialising title page.

Create a brainstorm giving six possible concept ideas. Include small influence images for each idea.
Follow instructions for developing 2 ideas further. (blog, Under resources label)

Begin to take test shots for the 2 ideas, constantly reflecting on composition, camera tech, genre conventions and the visibility of your concept.

Pull in specialist research into your sketchbook from inside and outside of photography to strength concept ideas and image ideas, ensure this helps develop your concept and visual work and you point out how. Reflection needed to allow the moderator to understand this.

Ensure you demonstrate how what you have learnt on A01 and A02 has made its way into your own work. A good way of doing this is by completing annotations around test shows and final images stating this. Again, composition understanding, camera tech research and practice, concept influence and research and genre understanding.

A04 Final Piece/Body of work

Present your conceptual Body of work

Provide a in depth concept description

Ensure you have handed in the final images in digital format as well as presented them in your Sketch Book

Presentation/Final Tips

-No Gaps/Blank Space
-All Pages Titled clearly
-Final Page is images presented
-No empty pages
-No loose paper in book
-No Pix-elated/out of focus/stretched images in sketchbook
-Add notes throughout your sketchbook speculating and recording certain processes you have enjoyed or you believe have gone well that you may wish to take on in a final piece.


Students Work- Orin Fitchett

Students Work- John Russel

Students Work-Shannen Tharlway

Students Work-Kirsty

Sunday, 22 January 2012

Students Work- Alex Law

Alex investigates the effect of a recession on his local area using montage in this effective series of images.